STEAM Kindergarden

Description

In an increasingly technical and specialized world, the need of a scientific and technologically literate citizenship has never been greater. Understanding the principles underlying scientific and technological knowledge and the practices and processes related to it is crucial to critical thinking and active collaboration in the problems of today’s society. Nevertheless, numerous reports warn about the incapacity of the educational system to offer quality scientific and technological education able to respond to such demands. (European Commission, 2015; OECD, 2005, 2006; Osborne y Dillon, 2008;UNESCO, 2008)

As a result, the European Union elaborates the report “Science education for a responsible citizenship” (UE, 2015) emphasising the need to teach sciences from a multidisciplinary STEM approach (Science, Technology, Engineering and Mathematics) that can contribute to our understanding and knowledge of problem solving as well as to guarantee equal opportunities for all students to excel at science learning. STEM Education implies:

  • Responding to economic challenges present in all nations,
  • Identifying the evolving needs of workers towards a more flexible knowledge and new skills to adjust to today’s work and social requirements, and
  • Emphasizing the need to resolve technological and environmental problems through scientific education of students. (Bybee, 2013, NRC, 2014, EU, 2015).

That is, STEM education is a model aimed to collaborate with promote and improve the study of the different disciplines its name stands for, specially focusing on their relevance and social responsibilities.

STEAM education guarantees the transversal aspects of education in order to achieve a greater contextualization and significant learning.

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Upon completion of this course, participants will be able to:

  • Check and develop their pedagogical and communication skills.
  • Know, in a practical way, how STEAM in the early education stage plays a positive role in improving creativity, innovation, commitment, problem-solving skills and other cognitive benefits of students, and in terms to improve teamwork, communication and adaptability skills for the future.
  • Know how to orient a STEAM curriculum to activity, causing children to rush through various activities and materials.
  • Be able to focus students on a specific problem, emphasizing the use of science, technology, engineering, art or mathematics and other interrelated knowledge to solve real problems.
  • Integrate game elements, methods and frameworks into educational activities, so as to cultivate their interest in exploring activities, promote their scientific attitude and mastery of knowledge and skills, and lay the foundation for their practice and problem solving.

The motto of this course is “Learning by Doing”.

We will make a tour through all the fields forming STEAM education and we will develop several multidisciplinary projects in relation to specific fields.

At the end of the course, participants will have created their own STEAM project based on a curricular subject and using the necessary programming tools and/or game.

The skills acquired by the participants can be useful for:

  • Promoting the use of programmes to create stories, games and activities in an intuitive way.
  • Providing students with knowledge that will help them later during their careers.
  • Selecting materials that allow to execute all the ideas of the group.
  • Designing a modern classroom that meets present and future needs.
  • Enhancing students’ critical and transversal thinking, achieving a meaningful learning that will enable them to solve problems inside and outside the classroom.
  • Educating more competitive citizens for the present and the future in an organic way, enhancing their interest towards STEAM fields.
  • Being able to attract the attention and curiosity of their students, and therefore promoting the technical vocations of the future.
  • Assisting in the research of new ICT educational tools, even in their invention.

NEXT COURSES

Confirmed dates

Our Pricing

100% funded by the Erasmus+

400 person

Services included

  • Pre-arrival information.
  • Tuition & training materials.
  • Coffee break.
  • Training Certificate.
  • Europass Certificate.
  • Admin & organizational costs.
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